A four-by-four toy shelf with split gift cards, one empty slot, and the move counter reading 22

Sliding puzzle · Toy workshop

The sleigh arrived and every shelf came apart. A teddy bear split down the middle, a nutcracker cut clean in half, a rocking reindeer in four quarters. There is one empty slot and one pair of hands — slide the pieces home, watch each toy snap whole, and set the shop right before the doors open.

80
Shelves
4
Chapters
20
Toys
1
Finger

Four steps, and the shelf is whole again

If you have ever pushed numbered tiles around a frame, you already know the controls. What is new is what happens when two pieces meet.

1

Read the shelf

Every level shows where each toy belongs. Take a moment before the first move — the order you finish in is the whole puzzle.

2

Slide a piece

Tap a card beside the empty slot, or swipe it that way, and it slides across. Diagonals do nothing. A move that cannot happen costs you nothing.

3

Snap it together

Bring the halves of one toy into its spot on the shelf, the right way round, and they lock into a single finished gift — and stop moving for good.

4

Clear the board

Every locked toy takes a route away from you. Finish them all inside the move limit, and finish lean to take all three stars.

Three ways a toy comes apart

Not every gift is cut the same way, and that is what keeps the shelf interesting. A two-piece toy is a small favour. A four-piece toy is a plan.

Left & right

Two pieces side by side. The first cut you meet, and the one the opening chapter is built around.

Chapter 1 onward

Top & bottom

Two pieces stacked. Same idea, a different axis — and suddenly the routes you were using no longer help.

From level 6

Four quarters

A two-by-two block that has to arrive whole, all four corners in the right corners. The upstairs loft opens with one.

From level 41

A look around the shop

Five rooms: the front counter, the shelf you are working on, the floor map, the task board and the stockroom.

Home screen with the Christmas Toy Slider logo, coins, energy and a green Play button

The front counter

Coins, energy and the shelf you left off on, one tap from Play.

The puzzle board showing split toy cards, the empty slot highlighted, and Undo, Shuffle and Restart along the bottom

The shelf

One empty slot, a move counter, and Undo, Shuffle and Restart underneath.

Level map showing chapter one, Opening Night, with numbered level nodes and star ratings

The floor map

Eighty shelves across four chapters, with the stars you earned on each.

Task board with daily, story and lifetime tabs and claimable coin rewards

The task board

Daily, story and lifetime tracks, all paying out in coins and cards.

Shop screen showing four board frames — Classic Pine, Candy Cane, Midnight Workshop and Snowy Window

The stockroom

Board frames and shop decorations, bought with coins you earned playing.

Drag sideways to see the rest →

Four rooms, eighty shelves

The shop gets bigger as you work through it — larger boards, more gifts at once, and tighter move counts. Every level is hand-built and checked by a solver, so there is always a way through.

I

Opening Night

Warm pine shelves and the first easy displays. Left-and-right cuts to begin with, the top-and-bottom cut arriving at level six.

4 × 4 board
1–20Levels
II

Snowy Avenue

Candy-coloured racks under a frosted window. A bigger board, more gifts on it at once, and target spots pushed out toward the corners.

5 × 5 board
21–40Levels
III

Clockwork Loft

The dark workbench upstairs, lit by a single lantern. Four-quarter toys start here, sharing the board with the two-piece gifts.

5 × 6 board
41–60Levels
IV

Grand Holiday Display

The big hall on opening morning. Every cut type at once, several toys that must be locked in the right order, and the tightest move counts in the shop.

5 × 6 board
61–80Levels

Twenty toys in the case

Each one drawn whole, then cut for the shelf — which is why the seam disappears the moment the pieces meet.

Teddy bearTeddy bear
Toy trainToy train
NutcrackerNutcracker
Rocking reindeerReindeer
Snow globeSnow globe
Toy soldierToy soldier
LanternLantern
Candy jarCandy jar
Wooden drum · Tin robot · Rag doll · Alphabet blocks
Ice skates · Penguin · Biplane · Rocket
Jigsaw box · Storybook · Mittens · Little sleigh

What keeps you coming back to the counter

Everything here is earned by playing. There is no real-money purchase anywhere in the game.

Stars for a lean run

Every shelf sets a move limit and two star thresholds. Finish inside the limit for one star; finish tidily and take all three. Two hundred and forty stars are on the board in total.

Shuffle cards

Stuck with a knot you cannot untie? Spend a Shuffle card and the loose pieces are dealt a fresh layout. Anything you already assembled stays locked exactly where it is, and the new board is always still solvable.

Three task tracks

Daily tasks refresh each morning, story tasks follow the four chapters, and lifetime tasks count your total levels, moves and stars. All three pay out in coins, energy and Shuffle cards.

Energy, gently

Opening a shelf costs one energy out of ten, and it refills on its own while you are away. Restarting the shelf you are already on is free — retry as often as you like.

Dress the shop

Coins buy board frames — Classic Pine, Candy Cane, Midnight Workshop, Snowy Window — and decorations for the shop floor. All of it is appearance only; none of it changes a puzzle.

Plays anywhere

One finger, held upright, on a phone or a tablet. Fully offline with no account and no sign-up — your progress is saved on your own device and stays there.

Questions at the door

Is Christmas Toy Slider free?

Yes. The whole game — all eighty shelves, all four chapters, every frame and decoration in the shop — is free to play. There are no real-money purchases anywhere in the game.

What are the coins for?

Coins are earned by clearing shelves and finishing tasks, and spent inside the shop on board frames, shop decorations, energy potions and Shuffle cards. They are a game feature and nothing more — they cannot be bought, cashed out or transferred, and they have no real-world value.

Can I get stuck on a level with no way out?

No. Every one of the eighty levels is built by working backwards from the finished shelf, then verified by a solver, so a solution always exists. Assembling a toy can never seal off the rest of the board either — and if a layout is beating you, a Shuffle card deals the loose pieces again without touching what you have already locked in.

Does it need an internet connection?

Only to install. After that the game runs entirely on your device, on a plane or underground just as well as at home.

Is there an account to make?

There is not. No sign-up, no email, no profile. Your progress is written to your own device and never leaves it — which does mean it lives on that device, so deleting the app removes it for good.

What happens if I run out of moves?

The shelf ends and you can restart it straight away at no extra energy cost, from the same layout you began with. There is nothing to watch and nothing to buy to keep going.

Is this suitable for children?

Yes. It is a quiet sliding puzzle with no chat, no other players, no advertising, no gambling of any kind and nothing to spend real money on. Everything on screen is a toy shop.

The doors open in the morning

Eighty shelves, twenty toys and one empty slot. Take your time — nothing in this shop is in a hurry.

Read the gameplay guide